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Pro Motion is a bitmap editor and animation package, ideal for creating pixel precise animations, images or icons used in games or Flash applications especially for handheld systems like mobile phones,gameboy,PSP,PDA,Pocket PC and similar.
Use it to create precise and clean images on pixel level for application, game or web design.
An excerpt of Pro Motion features:
- Optimized Tools and Key Shortcuts for High Speed Realtime Pixel Editing
- Simple and Alpha Transparency
- Advanced masking
- Unimited undo/redo
- Supports AnimStrips (BMP,PNG containing animation frames)
- Layer System incuding onion skinning
- Realtime Tile Map Creation Engine
- Grids engine to use any type of grid including Isometric, Octagon, Box
- Automatic Symmetry Drawing
- Creation of Seamless Tiles for infinite Patterns
- Halftone Drawing
- Automatic Symmetry Drawing
- Extended Color Palette Editor to Cut, Move, Insert or Modify Ranges of Colors
This program can also be used to create light weight images/animations to be
included with Macromedia Flash or GIF animations for the web.
Pro Motion: http://www.cosmigo.com/promotion/pmft60.exe
Spriteforge 3D 2 2D Spriteset Renderer: http://www.d-grafix.com/downloads/dl/spriteforge.zip
Overview of Purpose:
What is SpriteForge?
SpriteForge is essentialy a tool for creating large numbers of 2D sprites from 3D models. You can 'photoraph' your model's animation frames (or simply it's static profile) from several different camera angles in just a few easy steps. Primarily designed for creating game sprites, spriteForge is also great for making 3D website graphics (ie spinning 3D logos), taking photos of a 3D model for sale, avatars for chatrooms, testing a model's animation, spriteForge has a multitude of uses, think of it as an advanced photo studio for your 3D models!
With SpriteForge you can even create sequences of many models at once, then simply choose the orbit positions and elevation you require. This makes SpriteForge perfect for creating for example; 2D 45'orthographic characters for an RPG style game, animated in all 8 directions!
How is it helpful over my 3D program's Renderer?
Take a 'top down' RPG, where everything has to be at an orthographic 30' camera elevation and in all 8 rotations (N NE E SE S SW W NW).
One very common practise to use a 3d modeller's output to do this. However, this can take a lot time to set up using camera paths etc, or for more basic users the old: 'move camera, take pic, move camera, take pic....' aproach. Imagine all the organising and planning, especially if you have lots of models to process that all have to follow the same pattern. In addition, with a modellers output its hard to get the frame dimensions to sprite ratio right, with SpriteForge you get it exactly right. (and if you so desire in a nice table!).
Finally, you can save your custom settings (or studio environment) for repeated use. |